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Georg Hopp 6 years ago
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      fractional/notes/09e-textures.pdf
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      fractional/notes/texmap.pdf
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      fractional/notes/texture-mapping.url

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fractional/notes/09e-textures.pdf

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fractional/notes/texmap.pdf

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fractional/notes/texture-mapping.url

@ -2,3 +2,12 @@ https://en.wikipedia.org/wiki/Texture_mapping
http://www.gamers.org/dEngine/quake/papers/checker_texmap.html http://www.gamers.org/dEngine/quake/papers/checker_texmap.html
https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/TextureMapping.html https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/TextureMapping.html
http://www.decew.net/OSS/References/chapter_2_texture_mapping.pdf http://www.decew.net/OSS/References/chapter_2_texture_mapping.pdf
# example affine texture mapping
http://archive.gamedev.net/archive/reference/articles/article852.html
http://www.lysator.liu.se/~mikaelk/doc/perspectivetexture/
# Shader... This also describes z-Buffer... :)
https://people.ece.cornell.edu/land/OldStudentProjects/cs490-95to96/GUO/report.html
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