diff --git a/fractional/notes/09e-textures.pdf b/fractional/notes/09e-textures.pdf new file mode 100644 index 0000000..b3a1c9b Binary files /dev/null and b/fractional/notes/09e-textures.pdf differ diff --git a/fractional/notes/texmap.pdf b/fractional/notes/texmap.pdf new file mode 100644 index 0000000..82fe327 Binary files /dev/null and b/fractional/notes/texmap.pdf differ diff --git a/fractional/notes/texture-mapping.url b/fractional/notes/texture-mapping.url index b838d2d..fd55dc7 100644 --- a/fractional/notes/texture-mapping.url +++ b/fractional/notes/texture-mapping.url @@ -2,3 +2,12 @@ https://en.wikipedia.org/wiki/Texture_mapping http://www.gamers.org/dEngine/quake/papers/checker_texmap.html https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/TextureMapping.html http://www.decew.net/OSS/References/chapter_2_texture_mapping.pdf + +# example affine texture mapping +http://archive.gamedev.net/archive/reference/articles/article852.html + + +http://www.lysator.liu.se/~mikaelk/doc/perspectivetexture/ + +# Shader... This also describes z-Buffer... :) +https://people.ece.cornell.edu/land/OldStudentProjects/cs490-95to96/GUO/report.html