A 3D math playground visualizing on a canvas trait which the user needs to implement e.g. using XCB or a HTML5 Canvas for drawing as WebAssembly application. (Both exists in separate projects.)
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https://en.wikipedia.org/wiki/Texture_mapping
http://www.gamers.org/dEngine/quake/papers/checker_texmap.html
https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/TextureMapping.html
http://www.decew.net/OSS/References/chapter_2_texture_mapping.pdf
# example affine texture mapping
http://archive.gamedev.net/archive/reference/articles/article852.html
http://www.lysator.liu.se/~mikaelk/doc/perspectivetexture/
# Shader... This also describes z-Buffer... :)
https://people.ece.cornell.edu/land/OldStudentProjects/cs490-95to96/GUO/report.html