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Server 0.0.1
HTTP/REST server implementation
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Go to the source code of this file.
Defines | |
| #define | HAVE_DLFCN_H 1 |
| #define | HAVE_INTTYPES_H 1 |
| #define | HAVE_JSON_JSON_H 1 |
| #define | HAVE_LIBSSL 1 |
| #define | HAVE_MEMORY_H 1 |
| #define | HAVE_MEMSET 1 |
| #define | HAVE_STDARG_H 1 |
| #define | HAVE_STDBOOL_H 1 |
| #define | HAVE_STDINT_H 1 |
| #define | HAVE_STDIO_H 1 |
| #define | HAVE_STDLIB_H 1 |
| #define | HAVE_STRINGS_H 1 |
| #define | HAVE_STRING_H 1 |
| #define | HAVE_SYSLOG_H 1 |
| #define | HAVE_SYS_STAT_H 1 |
| #define | HAVE_SYS_TYPES_H 1 |
| #define | HAVE_UNISTD_H 1 |
| #define | HAVE__BOOL 1 |
| #define | LT_OBJDIR ".libs/" |
| #define | PACKAGE "webgameserver" |
| #define | PACKAGE_BUGREPORT "Georg Hopp <georg@steffers.org>" |
| #define | PACKAGE_NAME "webgameserver" |
| #define | PACKAGE_STRING "webgameserver 0.0.2" |
| #define | PACKAGE_TARNAME "webgameserver" |
| #define | PACKAGE_URL "" |
| #define | PACKAGE_VERSION "0.0.2" |
| #define | STDC_HEADERS 1 |
| #define | VERSION "0.0.2" |