https://en.wikipedia.org/wiki/Texture_mapping http://www.gamers.org/dEngine/quake/papers/checker_texmap.html https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/TextureMapping.html http://www.decew.net/OSS/References/chapter_2_texture_mapping.pdf # example affine texture mapping http://archive.gamedev.net/archive/reference/articles/article852.html http://www.lysator.liu.se/~mikaelk/doc/perspectivetexture/ # Shader... This also describes z-Buffer... :) https://people.ece.cornell.edu/land/OldStudentProjects/cs490-95to96/GUO/report.html