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@ -1,35 +1,13 @@ |
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[package] |
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[package] |
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name = "wasm-game-of-life" |
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name = "easel3d" |
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version = "0.1.0" |
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version = "0.1.0" |
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authors = ["hopp@silpion.de"] |
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authors = ["hopp@silpion.de"] |
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edition = "2018" |
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edition = "2018" |
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[lib] |
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crate-type = ["cdylib", "rlib"] |
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[features] |
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default = ["console_error_panic_hook"] |
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[dependencies] |
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[dependencies] |
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wasm-bindgen = "0.2" |
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lazy_static = "1.4.0" |
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lazy_static = "1.4.0" |
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# The `console_error_panic_hook` crate provides better debugging of panics by |
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# logging them with `console.error`. This is great for development, but requires |
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# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for |
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# code size when deploying. |
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console_error_panic_hook = { version = "0.1.1", optional = true } |
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# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size |
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# compared to the default allocator's ~10K. It is slower than the default |
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# allocator, however. |
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# |
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# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now. |
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wee_alloc = { version = "0.4.2", optional = true } |
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[dev-dependencies] |
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[dev-dependencies] |
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wasm-bindgen-test = "0.2" |
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[profile.release] |
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[profile.release] |
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# Tell `rustc` to optimize for small code size. |
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opt-level = "s" |
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opt-level = "s" |