Browse Source

Organize files somewhat

master
Georg Hopp 10 years ago
parent
commit
d8dd1126fd
  1. 2
      .gitignore
  2. 2
      css/main.css
  3. 6
      cube.html
  4. 0
      images/background1.jpg
  5. 0
      images/gravatar-256.jpg
  6. 2
      index.html
  7. 0
      js/cube.js
  8. 0
      js/gl-matrix-min.js
  9. 0
      js/square.js
  10. 3
      js/texture.js
  11. 6
      square.html
  12. 9
      texture.html

2
.gitignore

@ -1,2 +1,4 @@
.*.sw?
Downloads/
toji*
Programming*

2
main.css → css/main.css

@ -32,7 +32,7 @@
top: 0px;
width: 1920px;
height: 1200px;
background-image: url(./background1.jpg);
background-image: url(../images/background1.jpg);
padding: 0px;
margin: 0px;
z-index: -1;

6
cube.html

@ -1,9 +1,9 @@
<html>
<head>
<title>Colored animated cube.</title>
<link rel="stylesheet" href="main.css">
<script src="gl-matrix-min.js" type="text/javascript"></script>
<script src="cube.js" type="text/javascript"></script>
<link rel="stylesheet" href="css/main.css">
<script type="text/javascript" src="js/gl-matrix-min.js"></script>
<script type="text/javascript" src="js/cube.js"></script>
<script id="cube-vertex-shader" type="x-shader/x-vertex">
attribute vec3 vertexPos;

0
background1.jpg → images/background1.jpg

Before

Width: 1920  |  Height: 1200  |  Size: 890 KiB

After

Width: 1920  |  Height: 1200  |  Size: 890 KiB

0
gravatar-256.jpg → images/gravatar-256.jpg

Before

Width: 256  |  Height: 256  |  Size: 79 KiB

After

Width: 256  |  Height: 256  |  Size: 79 KiB

2
index.html

@ -1,7 +1,7 @@
<html>
<head>
<title> Oh my Gosh </title>
<link rel="stylesheet" href="main.css">
<link rel="stylesheet" href="css/main.css">
</head>
<body>

0
cube.js → js/cube.js

0
gl-matrix-min.js → js/gl-matrix-min.js

0
square.js → js/square.js

3
texture.js → js/texture.js

@ -38,8 +38,7 @@ function initTexture(gl) {
webGLTexture.image.onload = function () {
handleTextureLoaded(gl, webGLTexture)
}
//webGLTexture.image.src = "P3D/images/webgl-logo-256.jpg";
webGLTexture.image.src = "gravatar-256.jpg";
webGLTexture.image.src = "images/gravatar-256.jpg";
}
function initWebGL(canvas) {

6
square.html

@ -1,9 +1,9 @@
<html>
<head>
<title>First very simple WebGL example...</title>
<link rel="stylesheet" href="main.css">
<script src="gl-matrix-min.js" type="text/javascript"></script>
<script src="square.js" type="text/javascript"></script>
<link rel="stylesheet" href="css/main.css">
<script type="text/javascript" src="js/gl-matrix-min.js"></script>
<script type="text/javascript" src="js/square.js"></script>
<script id="square-vertex-shader" type="x-shader/x-vertex">
attribute vec3 vertexPos;

9
texture.html

@ -1,9 +1,9 @@
<html>
<head>
<title>My first animated and textured WebGL content.</title>
<link rel="stylesheet" href="main.css">
<script src="gl-matrix-min.js" type="text/javascript"></script>
<script src="texture.js" type="text/javascript"></script>
<link rel="stylesheet" href="css/main.css">
<script type="text/javascript" src="js/gl-matrix-min.js"></script>
<script type="text/javascript" src="js/texture.js"></script>
<script id="texture-vertex-shader" type="x-shader/x-vertex">
attribute vec3 vertexPos;
@ -13,7 +13,8 @@
varying vec2 vTexCoord;
void main(void) {
// Return the transformed and projected vertex value
gl_Position = projectionMatrix * modelViewMatrix * vec4(vertexPos, 1.0);
gl_Position =
projectionMatrix * modelViewMatrix * vec4(vertexPos, 1.0);
// Output the texture coordinate in vTexCoord
vTexCoord = texCoord;
}

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