A task management system. At least this was the initial idea. Basically this it the base code for the taskrambler framework.
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/**
* \file
*
* \author Georg Hopp
*
* \copyright
* Copyright © 2012 Georg Hopp
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// for debugging
#include <stdio.h>
// for size_t
#include <sys/types.h>
// for strlen
#include "class.h"
#include "asset.h"
#include "hash.h"
Hash asset_pool = NULL;
static
inline
void
freeAsset(const void * _node)
{
delete(_node);
}
Asset
assetPoolGet(const char * path, size_t npath)
{
Asset asset = NULL;
printf("DEBUG: pool get asset --%s--\n", path);
if (NULL == asset_pool) {
asset_pool = new(Hash);
} else {
asset = hashGet(asset_pool, path, npath);
}
if (NULL == asset) {
asset = new(Asset, path, npath);
printf("DEBUG create asset %p\n", asset);
hashAdd(asset_pool, asset);
} else {
printf("DEBUG found asset %p\n", asset);
asset->ref_count++;
printf("DEBUG increase ref_count to %zu\n", asset->ref_count);
}
return asset;
}
size_t
assetPoolRelease(Asset asset)
{
printf("DEBUG: pool release asset --%s--\n", asset->fname);
if (asset->ref_count > 1) {
asset->ref_count--;
printf("DEBUG decrease ref_count to %zu\n", asset->ref_count);
return asset->ref_count;
}
if (NULL != asset) {
Asset found = (Asset)hashDelete(
asset_pool, asset->fname, asset->nfname);
printf("DEBUG delete %p, parent was %p\n", asset, found);
delete(asset);
}
return 0;
}
void
assetPoolCleanup(void)
{
if (NULL != asset_pool) {
hashEach(asset_pool, freeAsset);
delete(asset_pool);
}
}
// vim: set ts=4 sw=4: