/** * \file This holds all stufff related our memory managent. * I try the best as far as I can to reduce memory fragmentation * and unneccessary calls to alloc and free. * * To achive this I try an approach described here as "Quick Fit". * http://www.flounder.com/memory_allocation.htm * * The basic idea is to keep allocated memory segments and don't free * them again. Instead I will put them in a tree indexed by their size. * To get new memory I first have a look in the tree if there is * a fitting memory segment. Fitting mean, larger or exactly the size * I need. If there is one, use it. If not create a new one using * usual malloc approach. * I won't split the reagions at all because most likely they will be * free soon again. This way I might waste some memory, so I have to * keep an eye on this. * * Right now I don't build an upper limit for allocation. The limit * still is the system memory itself. * * This is not implemented as a class because it will be used in the * process of object creation. * * \author Georg Hopp * * \copyright * Copyright © 2012 Georg Hopp * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "utils/memory.h" void ffree(void ** data) { if (NULL != *data) { free(*data); *data = NULL; } } // vim: set ts=4 sw=4: