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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
<html lang=en-US>
<head>
<title>HTML Design Principles</title>
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<p><a href="http://www.w3.org/"><img alt=W3C height=48
src="http://www.w3.org/Icons/w3c_home" width=72></a></p>
<h1 id=html-design-principles>HTML Design Principles</h1>
<h2 class="no-num no-toc" id=w3c-doctype>W3C Working Draft 26 November
2007</h2>
<dl>
<dt>This Version:</dt>
<!--<dd>$Revision: 1.1 $ of $Date: 2007/11/26 10:46:03 $
(<a href="http://dev.w3.org/cvsweb/html5/html-design-principles/Overview.html">revision
log</a>)</dd>-->
<dd><a
href="http://www.w3.org/TR/2007/WD-html-design-principles-20071126/">http://www.w3.org/TR/2007/WD-html-design-principles-20071126/</a>
<dt>Latest Version:</dt>
<!--<dd><a href="http://www.w3.org/html/wg/html5/principles/">http://www.w3.org/html/wg/html5/principles/</a></li>-->
<dd><a
href="http://www.w3.org/TR/html-design-principles/">http://www.w3.org/TR/html-design-principles/</a>
<dt>Editors:
<dd><a href="http://annevankesteren.nl/">Anne van Kesteren</a> (<a
href="http://www.opera.com/">Opera Software ASA</a>) &lt;<a
href="mailto:annevk@opera.com">annevk@opera.com</a>>
<dd>Maciej Stachowiak (<a href="http://www.apple.com/">Apple Inc</a>)
&lt;<a href="mailto:mjs@apple.com">mjs@apple.com</a>>
</dl>
<p class=copyright><a
href="http://www.w3.org/Consortium/Legal/ipr-notice#Copyright">Copyright</a>
&copy; 2007 <a href="http://www.w3.org/"><abbr title="World Wide Web
Consortium">W3C</abbr></a><sup>&reg;</sup> (<a
href="http://www.csail.mit.edu/"><abbr title="Massachusetts Institute of
Technology">MIT</abbr></a>, <a href="http://www.ercim.org/"><abbr
title="European Research Consortium for Informatics and
Mathematics">ERCIM</abbr></a>, <a
href="http://www.keio.ac.jp/">Keio</a>), All Rights Reserved. W3C <a
href="http://www.w3.org/Consortium/Legal/ipr-notice#Legal_Disclaimer">liability</a>,
<a
href="http://www.w3.org/Consortium/Legal/ipr-notice#W3C_Trademarks">trademark</a>
and <a
href="http://www.w3.org/Consortium/Legal/copyright-documents">document
use</a> rules apply.</p>
</div>
<hr>
<h2 class="no-num no-toc" id=abstract>Abstract</h2>
<p>HTML&nbsp;5 defines the fifth major revision of the core language of the
World Wide Web, HTML. This document describes the set of guiding
principles used by the HTML Working Group for the development of HTML5.
The principles offer guidance for the design of HTML in the areas of
compatibility, utility and interoperability.
<h2 class="no-num no-toc" id=sotd>Status of this Document</h2>
<p><em>This section describes the status of this document at the time of
its publication. Other documents may supersede this document. A list of
current W3C publications and the latest revision of this technical report
can be found in the <a href="http://www.w3.org/TR/">W3C technical reports
index</a> at http://www.w3.org/TR/.</em>
<p>This document is the First Public Working Draft of "HTML Design
Principles" produced by the <a href="http://www.w3.org/html/wg/">HTML
Working Group</a>, part of the <a
href="http://www.w3.org/MarkUp/Activity">HTML Activity</a>. The Working
Group intends to publish this document as a <a
href="http://www.w3.org/2005/10/Process-20051014/#WGNote">Working Group
Note</a>. The working group is working on a new version of HTML not yet
published under TR. In the meantime, you can access the <a
href="http://www.w3.org/html/wg/html5/">HTML&nbsp;5 Editor's draft</a>.
The appropriate forum for comments on this document is <a
href="mailto:public-html-comments@w3.org">public-html-comments@w3.org</a>,
a mailing list with a <a
href="http://lists.w3.org/Archives/Public/public-html-comments/"
title="Archive for HTML comments mailing-list">public archive</a>.
<p>The decision to request publication of the document was based on a <a
href="http://www.w3.org/2002/09/wbs/40318/wdhdp/results">poll of the
members of the HTML working group</a>, with the results being 51 "Yes"
votes, 2 "No" votes, and 1 "Formally Object", vote.
<p>The specific objection recorded was judged to fall under the category of
a comment that can be addressed in future drafts &mdash; not a critical
reason to delay publication, and with the understanding that full
consensus is not a prerequisite to publication, because the decision of
the HTML working group to publish the document reflects the intent of the
group to signal to the community to begin carefully reviewing the
document, and to encourage wide review of the document within and outside
of W3C.
<p>Publication as a Working Draft does not imply endorsement by the W3C
Membership. This is a draft document and may be updated, replaced or
obsoleted by other documents at any time. It is inappropriate to cite this
document as other than work in progress.
<p>This document was produced by a group operating under the <a
href="http://www.w3.org/Consortium/Patent-Policy-20040205/">5 February
2004 W3C Patent Policy</a>. The group does not expect this document to
become a W3C Recommendation. W3C maintains a <a
href="http://www.w3.org/2004/01/pp-impl/40318/status"
rel=disclosure>public list of any patent disclosures</a> made in
connection with the deliverables of the group; that page also includes
instructions for disclosing a patent. An individual who has actual
knowledge of a patent which the individual believes contains <a
href="http://www.w3.org/Consortium/Patent-Policy-20040205/#def-essential">Essential
Claim(s)</a> must disclose the information in accordance with <a
href="http://www.w3.org/Consortium/Patent-Policy-20040205/#sec-Disclosure">section
6 of the W3C Patent Policy</a>.
<h2 class="no-num no-toc" id=toc>Table of Contents</h2>
<!--begin-toc-->
<ul class=toc>
<li><a href="#introduction"><span class=secno>1. </span>Introduction</a>
<ul class=toc>
<li><a href="#conformance"><span class=secno>1.1. </span>Conformance for
Documents and Implementations</a>
</ul>
<li><a href="#compatibility"><span class=secno>2. </span>Compatibility</a>
<ul class=toc>
<li><a href="#support-existing-content"><span class=secno>2.1.
</span>Support Existing Content</a>
<ul class=toc>
<li><a href="#examples"><span class=secno>2.1.1. </span>Examples</a>
</ul>
<li><a href="#degrade-gracefully"><span class=secno>2.2. </span>Degrade
Gracefully</a>
<ul class=toc>
<li><a href="#examples0"><span class=secno>2.2.1. </span>Examples</a>
</ul>
<li><a href="#do-not-reinvent-the-wheel"><span class=secno>2.3.
</span>Do not Reinvent the Wheel</a>
<li><a href="#pave-the-cowpaths"><span class=secno>2.4. </span>Pave the
Cowpaths</a>
<li><a href="#evolution-not-revolution"><span class=secno>2.5.
</span>Evolution Not Revolution</a>
</ul>
<li><a href="#utility"><span class=secno>3. </span>Utility</a>
<ul class=toc>
<li><a href="#solve-real-problems"><span class=secno>3.1. </span>Solve
Real Problems</a>
<li><a href="#priority-of-constituencies"><span class=secno>3.2.
</span>Priority of Constituencies</a>
<li><a href="#secure-by-design"><span class=secno>3.3. </span>Secure By
Design</a>
<li><a href="#separation-of-concerns"><span class=secno>3.4.
</span>Separation of Concerns</a>
<li><a href="#dom-consistency"><span class=secno>3.5. </span>DOM
Consistency</a>
</ul>
<li><a href="#interoperability"><span class=secno>4.
</span>Interoperability</a>
<ul class=toc>
<li><a href="#well-defined-behavior"><span class=secno>4.1.
</span>Well-defined Behavior</a>
<li><a href="#avoid-needless-complexity"><span class=secno>4.2.
</span>Avoid Needless Complexity</a>
<li><a href="#handle-errors"><span class=secno>4.3. </span>Handle
Errors</a>
</ul>
<li><a href="#universal-access"><span class=secno>5. </span>Universal
Access</a>
<ul class=toc>
<li><a href="#media-independence"><span class=secno>5.1. </span>Media
Independence</a>
<li><a href="#support-world-languages"><span class=secno>5.2.
</span>Support World Languages</a>
<li><a href="#accessibility"><span class=secno>5.3.
</span>Accessibility</a>
</ul>
<li class=no-num><a href="#acknowledgments">Acknowledgments</a>
</ul>
<!--end-toc-->
<h2 id=introduction><span class=secno>1. </span>Introduction</h2>
<p>In the HTML Working Group, we have representatives from many different
communities, including the WHATWG and other W3C Working Groups. The
HTML&nbsp;5 effort under WHATWG, and much of the work on various W3C
standards over the past few years, have been based on different goals and
different ideas of what makes for good design. To make useful progress, we
need to have some basic agreement on goals for this group.
<p>These design principles are an attempt to capture consensus on design
approach. They are pragmatic rules of thumb that must be balanced against
each other, not absolutes. They are similar in spirit to the TAG's
findings in Architecture of the World Wide Web, but specific to the
deliverables of this group.
<h3 id=conformance><span class=secno>1.1. </span>Conformance for Documents
and Implementations</h3>
<p>Many language specifications define a set of conformance requirements
for valid documents, and corresponding conformance requirements for
implementations processing these valid documents. HTML&nbsp;5 is somewhat
unusual in also defining implementation conformance requirements for many
constructs that are not allowed in conforming documents.
<p>This dual nature of the spec allows us to have a relatively clean and
understandable language for authors, while at the same time supporting
existing documents that make use of older or nonstandard constructs, and
enabling better interoperability in error handling.
<p>Some of the design principles below apply much more to the conformance
requirements for content (the "conforming language") while others apply
much more to the conformance requirements for implementations (the
"supported language"). Since the supported language is a strict superset
of the conforming language, there is considerable overlap, but the
principles will do their best to make clear which set of requirements they
apply to.
<h2 id=compatibility><span class=secno>2. </span>Compatibility</h2>
<p>There are many ways of interpreting compatibility. Sometimes the terms
"backwards compatibility" and "forwards compatibility" are used, but
sometimes the meaning of those terms can be unclear. The principles in
this section address different facets of compatibility.
<h3 id=support-existing-content><span class=secno>2.1. </span>Support
Existing Content</h3>
<p class=note>This principle applies primarily to the supported language.
<p>Existing content often relies upon expected user agent processing and
behavior to function as intended. Processing requirements should be
specified to ensure that user agents implementing this specification will
be able to handle most existing content. In particular, it should be
possible to process existing HTML documents as HTML&nbsp;5 and get results
that are compatible with the existing expectations of users and authors,
based on the behavior of existing browsers. It should be made possible,
though not necessarily required, to do this without mode switching.
<p>Content relying on existing browser behavior can take many forms. It may
rely on elements, attributes or APIs that are part of earlier HTML
specifications, but not part of HTML&nbsp;5, or on features that are
entirely proprietary. It may depend on specific error handling rules. In
rare cases, it may depend on a feature from earlier HTML specifications
<em>not</em> being implemented as specified.
<p>When considering changes to legacy features or behavior, relative to
current implementations and author expectations, the following questions
should be considered:
<ul>
<li>Does a significant quantity of existing content depend on the feature
or behavior?
<li>Does any of the dependent content occur on particularly popular
websites?
<li>Is the dependent content genuinely intended for consumption, rather
than occurring solely in test cases or examples?
<li>Is the dependent content on the public web, rather than found solely
on internal sites with a controlled user environment?
<li>Does the dependent content currently work as intended in multiple
popular user agents, rather than explicitly targeting only one particular
user agent, or only very old or otherwise unpopular ones?
</ul>
<p>The benefit of the proposed change should be weighed against the likely
cost of breaking content, as measured by these criteria. In some cases, it
may be desirable to make a nonstandard feature or behavior part of the
conforming language, if it satisfies a valid use case. However, the fact
that something is part of the supported language does not by itself mean
that relying on it is condoned or encouraged.
<h4 id=examples><span class=secno>2.1.1. </span>Examples</h4>
<p class=example>Many sites use broken markup, such as badly nested
elements (<code>&lt;b>a&lt;i>b&lt;/b>c&lt;/i></code>), and both authors
and users have expectations based on the error handling used by legacy
user agents. We need to define processing requirements that remain
compatible with the expected handling of such content.
<p class=example>Some sites rely on the <code>&lt;u&gt;</code> element
giving the presentational effect of an underline.
<h3 id=degrade-gracefully><span class=secno>2.2. </span>Degrade Gracefully</h3>
<p class=note>This principle applies primarily to the conforming language.
<p>On the World Wide Web, authors are often reluctant to use new language
features that cause problems in older user agents, or that do not provide
some sort of graceful fallback. HTML&nbsp;5 document conformance
requirements should be designed so that Web content can degrade gracefully
in older or less capable user agents, even when making use of new
elements, attributes, APIs and content models.
<p>It is not necessarily appropriate to consider every Web user agent ever
made, including even very old versions of browsers or tools that are
extremely unpopular even in their niche markets. However, strong
consideration should be given to the following categories of user agents.
It is highly likely that content authors will find it important to target
these categories:
<ul>
<li>Current versions of the top mainstream Web browsers.
<li>Highly popular older versions of mainstream Web browsers.
<li>The top user agents designed to meet specific needs or address
specialized markets, such as assistive technologies, mobile browsers or
user agents targeting less typical media such as text-only terminals or
print.
</ul>
<p>In some cases, a new feature may simply not apply to a certain class of
user agents, or may be impractical to design in a way that can degrade.
For example, new scripting APIs cannot be made to work in scriptless user
agents. But in many cases, approaches like the following can be used:
<ul>
<li>A new element or attribute may provide additional semantics without
losing essential functionality when not understood.
<li>A new scripting method or attribute can be tested before use in script
using ECMAScript introspection facilities.
<li>A new element or attribute may provide semantics and a simple default
rendering that can be achieved using CSS, so addition of a small
stylesheet allows graceful degradation.
<li>A new element, attribute or scripting API may have behavior that can
be emulated through the use of additional script, although the scripted
approach may not provide the same level of performance and convenience.
<li>A new element may call for a highly specialized rendering, but allow
different content to be provided as fallback for user agents that do not
understand the element.
</ul>
<p>This list is not exhaustive; in some cases slightly more complicated
approaches are more effective.
<h4 id=examples0><span class=secno>2.2.1. </span>Examples</h4>
<!--
<p class="example">The default presentation of the
proposed <code>&lt;section&gt;</code> element can be emulated
through the CSS rule <code>section { display: block; }</code>.</p>
-->
<p class=example>The default presentation of the proposed
<code>irrelevant</code> attribute can be emulated through the CSS rule
<code>[irrelevant] { display: none; }</code>.
<p class=example>Proposed new multimedia elements like <code>&lt;canvas>
fallback &lt;/canvas></code> or <code>&lt;video> fallback
&lt;/video></code> allow fallback content. Older user agents will show
"fallback" while user agents supporting <code>canvas</code> or
<code>video</code> will show the multimedia content.
<p class=example>The proposed <code>getElementsByClassName()</code> method
can be made considerably faster than pure ECMAScript implementations found
in existing libraries, but a script-based implementation can be used when
the native version is not available.
<p class=example>The <code>&lt;datalist></code> element can be associated
with an <code>&lt;input></code> element and may contain a hidden
<code>&lt;select></code> element. This way the fallback for the intended
"combo box" control can be a text field or a text field with an associated
pop-up menu in existing mainstream browsers
<h3 id=do-not-reinvent-the-wheel><span class=secno>2.3. </span>Do not
Reinvent the Wheel</h3>
<p>If there is already a widely used and implemented technology covering
particular use cases, consider specifying that technology in preference to
inventing something new for the same purpose. Sometimes, though, new use
cases may call for a new approach instead of more extensions on an old
approach.
<p class=example><code>contenteditable=""</code> was already used and
implemented by user agents. No need to invent a new feature.
<h3 id=pave-the-cowpaths><span class=secno>2.4. </span>Pave the Cowpaths</h3>
<p>When a practice is already widespread among authors, consider adopting
it rather than forbidding it or inventing something new.
<p class=example>Authors already use the <code>&lt;br/></code> syntax as
opposed to <code>&lt;br></code> in HTML and there is no harm done by
allowing that to be used.
<h3 id=evolution-not-revolution><span class=secno>2.5. </span>Evolution Not
Revolution</h3>
<p>Revolutions sometimes change the world to the better. Most often,
however, it is better to evolve an existing design rather than throwing it
away. This way, authors don't have to learn new models and content will
live longer. Specifically, this means that one should prefer to design
features so that old content can take advantage of new features without
having to make unrelated changes. And implementations should be able to
add new features to existing code, rather than having to develop whole
separate modes.
<p class=example>Switching to XML syntax requires a global change, so
continue supporting classic HTML syntax as well.
<h2 id=utility><span class=secno>3. </span>Utility</h2>
<p>These principles call for a design that makes sure HTML can be used
effectively for its many intended purposes.
<h3 id=solve-real-problems><span class=secno>3.1. </span>Solve Real
Problems</h3>
<p>Changes to the spec should solve actual real-world problems. Abstract
architectures that don't address an existing need are less favored than
pragmatic solutions to problems that web content faces today. And existing
widespread problems should be solved, when possible.
<h3 id=priority-of-constituencies><span class=secno>3.2. </span>Priority of
Constituencies</h3>
<p>In case of conflict, consider users over authors over implementors over
specifiers over theoretical purity. In other words costs or difficulties
to the user should be given more weight than costs to authors; which in
turn should be given more weight than costs to implementors; which should
be given more weight than costs to authors of the spec itself, which
should be given more weight than those proposing changes for theoretical
reasons alone. Of course, it is preferred to make things better for
multiple constituencies at once.
<h3 id=secure-by-design><span class=secno>3.3. </span>Secure By Design</h3>
<p>Ensure that features work with the security model of the web.
Preferrably address security considerations directly in the specification.
<p class=example>Communicating between documents from different sites is
useful, but an unrestricted version could put user data at risk.
Cross-document messaging is designed to allow this without violating
security constraints.
<h3 id=separation-of-concerns><span class=secno>3.4. </span>Separation of
Concerns</h3>
<p>HTML should allow separation of content and presentation. For this
reason, markup that expresses structure is usually preferred to purely
presentational markup. However, structural markup is a means to an end
such as <a href="#media-independence">media independence</a>. Profound and
detailed semantic encoding is not necessary if the end can be reached
otherwise. Defining reasonable default presentation for different media
may be sufficient. HTML strikes a balance between semantic expressiveness
and practical usefulness. Names of elements and attributes in the markup
may be pragmatic (for brevity, history, simplicity) rather than completely
accurate.
<p class=example>The <code>article</code> element defines an individual
article, but not the details of how it is displayed. A journal article may
be the only article on a page, formatted in multiple columns, while a blog
post may share a page with multiple other articles and be presented in a
box with a border.
<p class=example>The <code>b</code> and <code>i</code> elements are widely
used &mdash; it is better to give them good default rendering for various
media including aural than to try to ban them.
<h3 id=dom-consistency><span class=secno>3.5. </span>DOM Consistency</h3>
<p>The two serializations should be designed in such a way that the DOM
trees produced by the respective parsers appear as consistently as
feasible to scripts and other program code operating on the document
trees. Discrepancies can be allowed for compatibility with legacy
implementations, but the differences should be minimized.
<p>Also, unless required for compatibility with legacy implementations and
deployed content, gratuitous difference in syntactic appearance should be
avoided as well.
<p class=example>The HTML (<code>text/html</code>) parser puts elements in
the <code>http://www.w3.org/1999/xhtml</code> namespace in the DOM for
compatibility with the XML syntax of HTML&nbsp;5.
<h2 id=interoperability><span class=secno>4. </span>Interoperability</h2>
<p>These principles exist to improve the chances of HTML implementations
being truly interoperable.
<h3 id=well-defined-behavior><span class=secno>4.1. </span>Well-defined
Behavior</h3>
<p>Prefer to clearly define behavior that content authors could rely on, in
preference to vague or implementation-defined behavior. This way, it is
easier to author content that works in a variety of user agents. However,
implementations should still be free to make improvements in areas such as
user interface and quality of rendering.
<h3 id=avoid-needless-complexity><span class=secno>4.2. </span>Avoid
Needless Complexity</h3>
<p>Simple solutions are preferred to complex ones, when possible. Simpler
features are easier for user agents to implement, more likely to be
interoperable, and easier for authors to understand. But this should not
be used as an excuse to avoid satisfying the other principles.
<h3 id=handle-errors><span class=secno>4.3. </span>Handle Errors</h3>
<p>Error handling should be defined so that interoperable implementations
can be achieved. Prefer graceful error recovery to hard failure, so that
users are not exposed to authoring errors.
<h2 id=universal-access><span class=secno>5. </span>Universal Access</h2>
<p>Features should be designed for universal access. This category covers
various principles related to that.
<h3 id=media-independence><span class=secno>5.1. </span>Media Independence</h3>
<p>Features should, when possible, work across different platforms,
devices, and media. This should not be taken to mean that a feature should
be omitted just because some media or platforms can't support it. For
example, interactive features should not be omitted merely because they
can not be represented in a printed document.
<p class=example>The general reflowability of HTML text makes it more
suitable to variable screen dimensions than a representation of exact
glyph positions.
<p class=example>A hyperlink can not be actuated in a printed document, but
that is no reason to omit the <code>a</code> element.
<h3 id=support-world-languages><span class=secno>5.2. </span>Support World
Languages</h3>
<p>Enable publication in all world languages. But this should not be taken
as equalizing writing systems by prohibiting features that do not apply to
all of them. Features for packing multiple translations of a document in a
single file are out of scope.
<p class=example>Supporting Unicode allows text in most of the world's
languages, including mixing of text in different languages.
<p class=example>Italic text is useful because it applies to many bicameral
scripts, even though some scripts have no such concept. Similarly, ruby is
useful for many scripts, even though it has a CJK focus.
<p class=example>Text in element content has better language support than
text in attribute content; in element content ruby annotations can be
inserted, as well as <code>dir</code> attributes and <code>bdo</code>
elements in case the Unicode bidirectional algorithm is insufficient to
correctly order adjacent runs of mixed direction text.
<h3 id=accessibility><span class=secno>5.3. </span>Accessibility</h3>
<p>Design features to be accessible to users with disabilities. Access by
everyone regardless of ability is essential. This does not mean that
features should be omitted entirely if not all users can make full use of
them, but alternate mechanisms should be provided.
<p class=example>The image in an <code>img</code> may not be visible to
blind users, but that is a reason to provide alternate text, not to leave
out images.
<p class=example>The <code>progress</code> element is intrinsically
accessible as it has unambiguous progress bar semantics which permits
mapping to accessibility APIs that can represent progress indicators.
<h2 class=no-num id=acknowledgments>Acknowledgments</h2>
<p>The editors would like to thank Charles McCathieNevile, Chris Wilson,
Dan Connolly, Henri Sivonen, Ian Hickson, Jirka Kosek, Lachlan Hunt, Nik
Thierry, Philip Taylor, Richard Ishida, Stephen Stewart, and Steven
Faulkner for their contributions to this document as well as to all the
people who have contributed to HTML&nbsp;5 over the years for improving
the Web!
<p>If you contributed to this document, but your name is not listed above
please let the editors know so they can correct this omission.