/** * my implementation of a ringbuffer. * It maps a shared memory object twice directly following * thus make it possible to read and write from any * position within the buffer without the nasty wrap * calculations. * This is achived because the same memory region is mapped * at the two addresses. */ #ifndef __RINGBUFFER_H__ #define __RINGBUFFER_H__ #include #include #include #include "class.h" #define ECBUFOVFL 100 #ifndef TRUE #define TRUE ((void *)1) #endif #ifndef FALSE #define FALSE ((void *)0) #endif CLASS(Cbuf) { char * shm_name; // shared memory identifier char * data; void * lock; size_t bsize; size_t bused; size_t write; size_t read; }; ssize_t cbufRead(Cbuf, int fd); ssize_t cbufWrite(Cbuf, int fd); char * cbufGetLine(Cbuf); char * cbufGetData(Cbuf, size_t); char * cbufSetData(Cbuf, const void *, size_t); void cbufEmpty(Cbuf); char * cbufGetRead(Cbuf this); char * cbufGetWrite(Cbuf this); char * cbufMemchr(Cbuf this, int c); size_t cbufAddrIndex(Cbuf this, const void * c); void cbufIncRead(Cbuf this, size_t n); void cbufIncWrite(Cbuf this, size_t n); size_t cbufGetFree(Cbuf this); char cbufIsEmpty(Cbuf this); void cbufSkipNonAlpha(Cbuf this); void * cbufIsLocked(Cbuf this); void cbufLock(Cbuf this); void cbufRelease(Cbuf this); #endif // __RINGBUFFER_H__ // vim: set ts=4 sw=4: