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serverCloseConn
serverCloseConn(Server this, unsigned int handle): close_conn.c
serverCloseConn(Server this, unsigned int i): close_conn.c
serverRun
serverRun(Server this): run.c
serverRun(Server this): run.c
socketAccept
socketAccept(Sock this, char remoteAddr[16]): accept.c
socketAccept(Sock this, char remoteAddr[16]): accept.c
socketConnect
socketConnect(Sock this, const char *addr): connect.c
socketConnect(Sock this, const char *addr): connect.c
socketListen
socketListen(Sock this, int backlog): listen.c
socketListen(Sock this, int backlog): listen.c
streamReaderRead
streamReaderRead(void *, int fd): stream_reader.c
streamReaderRead(void *object, int fd): stream_reader.c
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