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306 lines
6.9 KiB
306 lines
6.9 KiB
/**
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* \file This holds all stufff related our memory managent.
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* I try the best as far as I can to reduce memory fragmentation
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* and unneccessary calls to alloc and free.
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*
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* To achive this I try an approach described here as "Quick Fit".
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* http://www.flounder.com/memory_allocation.htm
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*
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* The basic idea is to keep allocated memory segments and don't free
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* them again. Instead I will put them in a tree indexed by their size.
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* To get new memory I first have a look in the tree if there is
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* a fitting memory segment. Fitting mean, larger or exactly the size
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* I need. If there is one, use it. If not create a new one using
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* usual malloc approach.
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* I won't split the reagions at all because most likely they will be
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* free soon again. This way I might waste some memory, so I have to
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* keep an eye on this.
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*
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* Right now I don't build an upper limit for allocation. The limit
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* still is the system memory itself.
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*
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* This is not implemented as a class because it will be used in the
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* process of object creation.
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*
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* The data structure is a balanced tree with size as key.
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* Under the size key is a list of elements of the same size.
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*
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* \author Georg Hopp
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*
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* \copyright
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* Copyright © 2014 Georg Hopp
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define _GNU_SOURCE
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <search.h>
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#include <unistd.h>
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#include <stdint.h>
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#include "tr/memory.h"
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#ifdef _WIN32
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#define _SC_PAGESIZE 2048L
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long
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sysconf(int name)
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{
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switch (name) {
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case _SC_PAGESIZE: return 2048L;
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}
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return -1;
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}
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#endif
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extern inline int TR_bitwidth(size_t);
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extern inline size_t TR_getSize(void *);
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extern inline size_t TR_getUsableSize(void *);
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extern inline int TR_getIdx(void *);
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static
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struct memSegment *
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newElement(size_t size, int idx)
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{
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struct memSegment * element = malloc(size);
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element->ref_count = 1;
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element->size = size;
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element->idx = idx;
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element->ptr = (void*)element + sizeof(struct memSegment);
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element->next = NULL;
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return element;
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}
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#ifdef MEM_OPT
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/**
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* insert element in tree
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*/
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static
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inline
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struct memSegment *
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insertElement(struct memSegment ** stack, struct memSegment * element)
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{
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element->next = *stack;
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*stack = element;
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return element;
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}
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static
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inline
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struct memSegment *
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deleteElement(struct memSegment ** stack)
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{
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struct memSegment * del_node = *stack;
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if (*stack) {
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*stack = (*stack)->next;
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}
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return del_node;
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}
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#define TR_MAX_MEM_IDX 1024
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struct memSegment * segments[TR_MAX_MEM_IDX] = {};
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static
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inline
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void
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segmentFree(struct memSegment * segment, int depth)
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{
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while (NULL != segment) {
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struct memSegment * next = segment->next;
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free(segment);
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segment = next;
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}
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}
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#endif
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void *
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TR_reference(void * mem)
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{
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struct memSegment * seg = (mem - sizeof(struct memSegment));
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seg->ref_count++;
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return mem;
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}
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/*
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* This tries to reflect the memory management behaviour of the
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* GNU version of malloc. For other versions this might need
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* to be changed to be optimal.
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*
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* However, GNU malloc keeps separate pools for each power of
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* 2 memory size up to page size. So one page consists all of
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* memory blocks of the same sizei (a power of 2).
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*
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* Also as far as I understand the smallest allocatable block is
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* 8 bytes. At least the adresses are alwayse a multiple of 8.
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*
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* So lets say page size is 4096. There is nothing allocated
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* right now. We allocate a block of 8 bytes. This will request
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* a memory page from the OS. Then define it as a page containing
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* 8 byte blocks and return the address of the first one of these.
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* Any subsequent call to malloc for 8 bytes will return one of the
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* blocks within this page as long as there are some left.
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*
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* So what we do here is up to page size round the request size up
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* to the next power of 2 >= 8.
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* Sizes greater then pagesize will be round up to the next
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* multiple of pagesize. As far as I understand these are not
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* pooled anyway.
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*
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* For now this assumes we are on a little endian machine.
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*/
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void *
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TR_malloc(size_t size)
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{
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struct memSegment * seg = NULL;
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long psize = sysconf(_SC_PAGESIZE);
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static int psize_width = 0;
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int idx;
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psize_width = psize_width ? psize_width : TR_bitwidth(psize);
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size += sizeof(struct memSegment);
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#define MIN_BITS 8
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if (size >= psize) {
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// get a multiple of pagesize
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idx = size / psize;
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if (0 != (size % psize)) {
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// size if not a multiple of pagesize so bring it to one.
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idx++;
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size = idx * psize;
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}
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idx += psize_width - MIN_BITS;
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} else {
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if (size <= 1 << (MIN_BITS - 1)) {
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size = 1 << (MIN_BITS - 1);
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idx = 0;
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} else {
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// size-1 to ensure that powers of two will not be
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// changed to the next power of two
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idx = TR_bitwidth(size-1) + 1;
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size = 1 << idx;
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idx -= (MIN_BITS - 1);
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}
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}
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#undef MIN_BITS
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#ifdef MEM_OPT
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if (idx < TR_MAX_MEM_IDX) {
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seg = deleteElement(&(segments[idx]));
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} else
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#endif
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{
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idx = -1;
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}
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if (NULL == seg) {
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seg = newElement(size, idx);
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}
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return seg->ptr;
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}
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/**
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* this is a really memory wasting solution....just to be able to
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* use calloc, which might be faster then malloc/memset solution.
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*
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* Maybe this is a bad idea, as we need to memset the buffer anyway
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* if it comes from our tree, which hopefully should be the majority
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* of cases.
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*/
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void *
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TR_calloc(size_t nmemb, size_t size)
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{
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size_t _size = nmemb * size;
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void * mem = TR_malloc(_size);
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memset(mem, 0, TR_getUsableSize(mem));
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return mem;
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}
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void
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TR_free(void ** mem)
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{
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if (NULL != *mem) {
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struct memSegment * seg = (*mem - sizeof(struct memSegment));
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if (1 < seg->ref_count) {
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seg->ref_count--;
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} else {
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#ifdef MEM_OPT
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if (-1 != seg->idx) {
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insertElement(&(segments[seg->idx]), seg);
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} else
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#endif
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{
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free(seg);
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}
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}
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*mem = NULL;
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}
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}
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void
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TR_cleanup()
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{
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#ifdef MEM_OPT
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int i;
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for (i=0; i<TR_MAX_MEM_IDX; i++) {
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while(segments[i]) {
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struct memSegment * next = segments[i]->next;
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free(segments[i]);
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segments[i] = next;
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}
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}
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#endif
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}
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char *
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TR_strdup(const char * src)
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{
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char * dup;
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if (NULL == src) {
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return NULL;
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}
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dup = TR_malloc(strlen(src)+1);
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strcpy(dup, src);
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return dup;
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}
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// vim: set ts=4 sw=4:
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