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118 lines
4.1 KiB
118 lines
4.1 KiB
/**
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* \file polyeder.h
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*
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* \brief Ein Polyeder (eine gruppe von Polygonen)
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*
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* Ein Polyeder organisier die Vertexliste und Anordnung von Polygonen
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* die zu einem Körper gehören.
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*
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* \author Georg Steffers <georg@steffers.org> [gs]
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*
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* \date 19.12.2003
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*
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* \version ..2002 [gs]: erste Implementation
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* \version 19.12.2003 [gs]: <ul><li>
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* Vergleichsoperator hinzugefügt
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* </li><li>
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* polyeder_movable von gra_app nach hier hin
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* übertragen
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* </li><li>
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* Member world_coordinate rausgesmissen, vielleicht
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* bau ich den noch mal wieder ein, aber er darf nie
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* implizit benutzt werden, ich denke es ist besser
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* Alle Positionen und Ausrichtungen von Objekten in
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* einer Weltklasse zu speichern.
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* </li></ul>
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*/
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/*
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* Copyright (C)2003 Georg Steffers
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __polyeder_h__
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#define __polyeder_h__
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#include "../helper/container.h"
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#include "../math/Mmn.h"
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#include "polygon.h"
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#include "vertex.h"
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#include "movable.h"
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class polyeder : public container<polygon> {
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public:
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vertex_list vl;
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public:
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polyeder() : container<polygon>() {}
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polyeder(const polygon&, const vertex_list&);
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polyeder(const polygon*, unsigned, const vertex_list&);
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polyeder(const polyeder&);
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~polyeder() {}
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const polyeder& operator=(const polyeder&);
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const polygon& operator[](unsigned index) const {
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return content[index];
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}
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polygon& operator[](unsigned index) {
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return content[index];
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}
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virtual void transform(const Mmn<double>&, int=0);
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virtual void transform_normals(const Mmn<double>&, int=0);
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void trans_poly(unsigned, const Mmn<double>&, int=0);
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virtual void reset(void);
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/**
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* \param lcx (lens coverage(x)) = Sichtfeld(x)
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* \param sw (screen width) = Breite des Projektionsfensters
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* \param sh (screen height) = Hoehe des Projektionsfensters
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* \param ph_ar (physical aspect ratio) = Seitenverhaeltnis des
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* Anzeigegeraets
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* \param sy (scale y) = Wenn Anzeigegeraet und Projektionfenster die
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* selbe Groesse haben 1, ansonsten der Wert um y proportional
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* zu x zu projezieren.
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* \param p Transformationsstufe
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*/
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void project_2d(double lcx, double sw, double sh,
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double ph_ar, double sy=1, int p=0);
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};
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class polyeder_movable : public polyeder, public movable {
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public:
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polyeder_movable() : polyeder(), movable() {}
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polyeder_movable(const polygon& p, const vertex_list& vl) :
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polyeder(p, vl) {}
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polyeder_movable(const polygon* p, unsigned c, const vertex_list& vl) :
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polyeder(p, c, vl) {}
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polyeder_movable(const polyeder& p) :
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polyeder(p) {}
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void transform(int transstage) {
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polyeder::transform(t_mat, transstage);
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movable::transform(transstage);
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}
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void transform_normals(int p) {
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polyeder::transform_normals(t_mat, p);
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}
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void reset(void) {
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polyeder::reset();
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movable::reset();
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}
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};
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#endif
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