A 3D math playground visualizing on a canvas trait which the user needs to implement e.g. using XCB or a HTML5 Canvas for drawing as WebAssembly application. (Both exists in separate projects.)
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[package]
name = "wasm-game-of-life"
version = "0.1.0"
authors = ["hopp@silpion.de"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
wasm-bindgen = "0.2"
lazy_static = "1.4.0"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.1", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.2", optional = true }
[dev-dependencies]
wasm-bindgen-test = "0.2"
[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"