A 3D math playground visualizing on a canvas trait which the user needs to implement e.g. using XCB or a HTML5 Canvas for drawing as WebAssembly application. (Both exists in separate projects.)
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//
// easel3d is a library that provides basic math for 3D transformation and
// projection as well as a simple software resterizer.
//
// All of them implemented as generics so that they work with f64 and other
// suitable types.
//
// This is mainly the result of my learning rust experiments. So it is
// very likely not optimal and improvements and suggestions are welcome.
//
// The rasterization part, called easel consists of two traits (easel and
// canvas) where the one is cuttently empty because I found no methods that
// I currently need. And the other needs to be implemented to get a
// concrete rasterizer. After that one can use all of the other types there.
//
// Georg Hopp <georg@steffers.org>
//
// Copyright © 2019 Georg Hopp
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
extern crate lazy_static;
pub type Error = &'static str;
pub mod easel;
pub mod transform;
pub mod trigonometry;
pub mod vector;
pub mod geometry;
mod utils;
use vector::Vector;