A 3D math playground visualizing on a canvas trait which the user needs to implement e.g. using XCB or a HTML5 Canvas for drawing as WebAssembly application. (Both exists in separate projects.)
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//
// …
//
// Georg Hopp <georg@steffers.org>
//
// Copyright © 2019 Georg Hopp
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
use std::fmt::Debug;
use std::ops::{Add, Div, Sub};
use super::canvas::{Vertex, Vertices};
use super::drawable::Drawable;
#[derive(Debug, Clone)]
pub struct Polyline<T>(pub Vertices<T>);
impl<T> Drawable<T> for Polyline<T>
where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
+ Debug + Clone + Copy + From<i32> {
fn plot(&self) -> Vertices<T> {
let Polyline(cs) = self;
match cs[..] {
[] => Vec::<Vertex<T>>::new(),
[a] => vec!(a),
[a, b] => a.line(b),
_ => {
let (a, b) = (cs[0], cs[1]);
let mut r = a.line(b);
let mut i = b;
for j in cs[2..].iter() {
r.append(&mut i.line(*j)[1..].to_vec());
i = *j;
}
r
},
}
}
}
/*
impl<T> Display for Polyline<T> where T: Copy {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
let Polyline(a) = self;
write!(f, "PLine[{}]", a)
}
}
*/