A 3D math playground visualizing on a canvas trait which the user needs to implement e.g. using XCB or a HTML5 Canvas for drawing as WebAssembly application. (Both exists in separate projects.)
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import { Universe, Cell, View3d, Color } from "wasm-game-of-life";
import { memory } from "wasm-game-of-life/wasm_game_of_life_bg";
// 3D canvas stuff
const view3d = View3d.new(151, 151);
const view3d_canvas = document.getElementById("view3d");
view3d_canvas.width = view3d.width();
view3d_canvas.height = view3d.height();
const view3d_ctx = view3d_canvas.getContext('2d');
const view3d_renderLoop = () => {
view3d.update();
drawView3d();
requestAnimationFrame(view3d_renderLoop);
}
const drawView3d = () => {
const view3d_imagePtr = view3d.image();
const view3d_image = new ImageData(
new Uint8ClampedArray( memory.buffer
, view3d.image()
, view3d.width() * view3d.height() * 4 )
, view3d.width()
, view3d.height() );
view3d_ctx.putImageData(view3d_image, 0, 0);
}
// game of life stuff
const CELL_SIZE = 5; // px
const GRID_COLOR = "#CCCCCC";
const DEAD_COLOR = "#FFFFFF";
const ALIVE_COLOR = "#000000";
const universe = Universe.new();
const width = universe.width();
const height = universe.height();
const canvas = document.getElementById("game-of-life-canvas");
canvas.height = (CELL_SIZE + 1) * height + 1;
canvas.width = (CELL_SIZE + 1) * width + 1;
const ctx = canvas.getContext('2d');
const renderLoop = () => {
universe.tick();
drawGrid();
drawCells();
requestAnimationFrame(renderLoop);
};
const drawGrid = () => {
ctx.beginPath();
ctx.strokeStyle = GRID_COLOR;
// vertical lines.
for (let i = 0; i <= width; i++) {
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
}
// horizontal lines.
for (let j = 0; j <= height; j++) {
ctx.moveTo( 0, j * (CELL_SIZE + 1) + 1);
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
}
ctx.stroke();
};
const getIndex = (row, col) => {
return row * width + col;
};
const drawCells = () => {
const cellsPtr = universe.cells()
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
ctx.beginPath();
for (let row = 0; row < height; row++) {
for (let col = 0; col < height; col++) {
const idx = getIndex(row, col);
ctx.fillStyle = cells[idx] === Cell.Dead
? DEAD_COLOR
: ALIVE_COLOR;
ctx.fillRect(
col * (CELL_SIZE + 1) + 1,
row * (CELL_SIZE + 1) + 1,
CELL_SIZE,
CELL_SIZE
);
}
}
ctx.stroke();
};
// start everything ...
//drawGrid();
//drawCells();
//requestAnimationFrame(renderLoop);
view3d.update();
drawView3d();
requestAnimationFrame(view3d_renderLoop);