You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
2.8 KiB
112 lines
2.8 KiB
import { Universe, Cell, View3d, Color } from "wasm-game-of-life";
|
|
import { memory } from "wasm-game-of-life/wasm_game_of_life_bg";
|
|
|
|
// 3D canvas stuff
|
|
const view3d = View3d.new(151, 151);
|
|
|
|
const view3d_canvas = document.getElementById("view3d");
|
|
view3d_canvas.width = view3d.width();
|
|
view3d_canvas.height = view3d.height();
|
|
const view3d_ctx = view3d_canvas.getContext('2d');
|
|
|
|
const view3d_renderLoop = () => {
|
|
view3d.update();
|
|
drawView3d();
|
|
|
|
requestAnimationFrame(view3d_renderLoop);
|
|
}
|
|
|
|
const drawView3d = () => {
|
|
const view3d_imagePtr = view3d.image();
|
|
const view3d_image = new ImageData(
|
|
new Uint8ClampedArray( memory.buffer
|
|
, view3d.image()
|
|
, view3d.width() * view3d.height() * 4 )
|
|
, view3d.width()
|
|
, view3d.height() );
|
|
|
|
view3d_ctx.putImageData(view3d_image, 0, 0);
|
|
}
|
|
|
|
// game of life stuff
|
|
const CELL_SIZE = 5; // px
|
|
const GRID_COLOR = "#CCCCCC";
|
|
const DEAD_COLOR = "#FFFFFF";
|
|
const ALIVE_COLOR = "#000000";
|
|
|
|
const universe = Universe.new();
|
|
const width = universe.width();
|
|
const height = universe.height();
|
|
|
|
const canvas = document.getElementById("game-of-life-canvas");
|
|
canvas.height = (CELL_SIZE + 1) * height + 1;
|
|
canvas.width = (CELL_SIZE + 1) * width + 1;
|
|
|
|
const ctx = canvas.getContext('2d');
|
|
|
|
const renderLoop = () => {
|
|
universe.tick();
|
|
|
|
drawGrid();
|
|
drawCells();
|
|
|
|
requestAnimationFrame(renderLoop);
|
|
};
|
|
|
|
const drawGrid = () => {
|
|
ctx.beginPath();
|
|
ctx.strokeStyle = GRID_COLOR;
|
|
|
|
// vertical lines.
|
|
for (let i = 0; i <= width; i++) {
|
|
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
|
|
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
|
|
}
|
|
|
|
// horizontal lines.
|
|
for (let j = 0; j <= height; j++) {
|
|
ctx.moveTo( 0, j * (CELL_SIZE + 1) + 1);
|
|
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
|
|
}
|
|
|
|
ctx.stroke();
|
|
};
|
|
|
|
const getIndex = (row, col) => {
|
|
return row * width + col;
|
|
};
|
|
|
|
const drawCells = () => {
|
|
const cellsPtr = universe.cells()
|
|
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
|
|
|
|
ctx.beginPath();
|
|
|
|
for (let row = 0; row < height; row++) {
|
|
for (let col = 0; col < height; col++) {
|
|
const idx = getIndex(row, col);
|
|
|
|
ctx.fillStyle = cells[idx] === Cell.Dead
|
|
? DEAD_COLOR
|
|
: ALIVE_COLOR;
|
|
|
|
ctx.fillRect(
|
|
col * (CELL_SIZE + 1) + 1,
|
|
row * (CELL_SIZE + 1) + 1,
|
|
CELL_SIZE,
|
|
CELL_SIZE
|
|
);
|
|
}
|
|
}
|
|
|
|
ctx.stroke();
|
|
};
|
|
|
|
// start everything ...
|
|
//drawGrid();
|
|
//drawCells();
|
|
//requestAnimationFrame(renderLoop);
|
|
|
|
view3d.update();
|
|
drawView3d();
|
|
requestAnimationFrame(view3d_renderLoop);
|