import { Universe, Cell, View3d, Color } from "wasm-game-of-life"; import { memory } from "wasm-game-of-life/wasm_game_of_life_bg"; // 3D canvas stuff const view3d = View3d.new(151, 151); const view3d_canvas = document.getElementById("view3d"); view3d_canvas.width = view3d.width(); view3d_canvas.width = view3d.height(); const view3d_ctx = view3d_canvas.getContext('2d'); const view3d_renderLoop = () => { view3d.update(); requestAnimationFrame(view3d_renderLoop); } // game of life stuff const CELL_SIZE = 5; // px const GRID_COLOR = "#CCCCCC"; const DEAD_COLOR = "#FFFFFF"; const ALIVE_COLOR = "#000000"; const universe = Universe.new(); const width = universe.width(); const height = universe.height(); const canvas = document.getElementById("game-of-life-canvas"); canvas.height = (CELL_SIZE + 1) * height + 1; canvas.width = (CELL_SIZE + 1) * width + 1; const ctx = canvas.getContext('2d'); const renderLoop = () => { universe.tick(); drawGrid(); drawCells(); requestAnimationFrame(renderLoop); }; const drawGrid = () => { ctx.beginPath(); ctx.strokeStyle = GRID_COLOR; // vertical lines. for (let i = 0; i <= width; i++) { ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0); ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1); } // horizontal lines. for (let j = 0; j <= height; j++) { ctx.moveTo( 0, j * (CELL_SIZE + 1) + 1); ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1); } ctx.stroke(); }; const getIndex = (row, col) => { return row * width + col; }; const drawCells = () => { const cellsPtr = universe.cells() const cells = new Uint8Array(memory.buffer, cellsPtr, width * height); ctx.beginPath(); for (let row = 0; row < height; row++) { for (let col = 0; col < height; col++) { const idx = getIndex(row, col); ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR; ctx.fillRect( col * (CELL_SIZE + 1) + 1, row * (CELL_SIZE + 1) + 1, CELL_SIZE, CELL_SIZE ); } } ctx.stroke(); }; // start everything ... drawGrid(); drawCells(); requestAnimationFrame(renderLoop); requestAnimationFrame(view3d_renderLoop);