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520 lines
16 KiB
520 lines
16 KiB
//
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// This is an abstraction over a drawing environment.
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// Future note: z-Buffer is described here:
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// https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/perspective-correct-interpolation-vertex-attributes
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//
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// Georg Hopp <georg@steffers.org>
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//
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// Copyright © 2019 Georg Hopp
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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use std::cmp;
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use std::fmt::{Formatter, Debug, Display, Result};
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use std::ops::{Add, Sub, Div};
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use std::sync::mpsc;
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pub trait Easel {
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//fn canvas(&mut self, width :u16, height :u16) -> Option<&dyn Canvas>;
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}
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pub trait Canvas<T> {
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fn init_events(&self);
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fn start_events(&self, tx :mpsc::Sender<i32>);
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fn width(&self) -> u16;
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fn height(&self) -> u16;
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fn clear(&mut self);
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fn draw(&mut self, c :&dyn Drawable<T>, ofs :Coordinate<T>, color :u32);
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fn put_text(&self, ofs :Coordinate<T>, s :&str);
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fn set_pixel(&mut self, c :Coordinate<T>, color :u32);
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fn show(&self);
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}
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pub trait Drawable<T> {
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fn plot(&self) -> Coordinates<T>;
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}
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pub trait Fillable<T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Copy + From<i32> {
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fn fill(&self, canvas :&mut dyn Canvas<T>, color :u32);
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Coordinate<T>(pub i32, pub i32, pub T);
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#[derive(Debug, Clone)]
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pub struct Coordinates<T>(pub Vec<Coordinate<T>>);
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#[derive(Debug, Clone, Copy)]
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pub struct LineIterator<T> where T: Debug {
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a :Option<Coordinate<T>>
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, b :Coordinate<T>
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, dx :i32
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, dy :i32
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, dz :T
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, sx :i32
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, sy :i32
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, err :i32
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, only_edges :bool
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}
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impl<T> Iterator for LineIterator<T>
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where T: Add<Output = T> + Debug + Copy + From<i32> {
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type Item = Coordinate<T>;
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fn next(&mut self) -> Option<Self::Item> {
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match self.a {
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None => None,
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Some(a) => {
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let Coordinate(ax, ay, az) = a;
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let Coordinate(bx, by, _) = self.b;
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if ax != bx || ay != by {
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match (2 * self.err >= self.dy, 2 * self.err <= self.dx ) {
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(true, false) => {
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let r = self.a;
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self.a = Some(Coordinate( ax + self.sx
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, ay
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, az + self.dz ));
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self.err = self.err + self.dy;
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if self.only_edges { self.next() } else { r }
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},
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(false, true) => {
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let r = self.a;
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self.a = Some(Coordinate( ax
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, ay + self.sy
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, az + self.dz ));
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self.err = self.err + self.dx;
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r
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},
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_ => {
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let r = self.a;
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self.a = Some(Coordinate( ax + self.sx
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, ay + self.sy
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, az + self.dz ));
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self.err = self.err + self.dx + self.dy;
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r
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},
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}
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} else {
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self.a = None;
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Some(self.b)
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}
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}
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}
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}
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}
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impl<T> Coordinate<T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Clone + Copy + From<i32> {
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fn iter(self, b :&Self, only_edges :bool) -> LineIterator<T> {
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let Coordinate(ax, ay, az) = self;
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let Coordinate(bx, by, bz) = *b;
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let dx = (bx - ax).abs();
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let dy = -(by - ay).abs();
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LineIterator { a: Some(self)
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, b: *b
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, dx: dx
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, dy: dy
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, dz: (bz - az) / cmp::max(dx, -dy).into()
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, sx: if ax < bx { 1 } else { -1 }
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, sy: if ay < by { 1 } else { -1 }
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, err: dx + dy
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, only_edges: only_edges
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}
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}
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fn line_iter(self, b :&Self) -> LineIterator<T> {
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self.iter(b, false)
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}
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fn line(self, b :&Self) -> Vec<Self> {
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self.line_iter(b).collect()
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}
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fn edge_iter(self, b :&Self) -> LineIterator<T> {
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self.iter(b, true)
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}
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fn edge(self, b :&Self) -> Vec<Self> {
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self.edge_iter(b).collect()
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}
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fn face(edges :&[Self]) -> Vec<Self> {
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edges.to_vec()
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}
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}
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impl<T> Display for Coordinate<T> {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result {
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write!(f, "<{},{}>", self.0, self.1)
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}
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}
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impl<T> Display for Coordinates<T> where T: Copy {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result {
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let Coordinates(is) = self;
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let c = match is[..] {
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[] => String::from(""),
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[a] => format!("{}", a),
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_ => {
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let mut a = format!("{}", is[0]);
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for i in is[1..].iter() {
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a = a + &format!(",{}", i);
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}
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a
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}
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};
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write!(f, "Coordinates[{}]", c)
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Point<T>(pub Coordinate<T>);
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impl<T> Drawable<T> for Point<T> where T: Copy {
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fn plot(&self) -> Coordinates<T> {
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let Point(c) = *self;
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Coordinates(vec!(c))
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}
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}
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impl<T> Display for Point<T> {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result {
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let Point(p) = self;
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write!(f, "Point[{}]", p)
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Line<T>(pub Coordinate<T>, pub Coordinate<T>);
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impl<T> Drawable<T> for Line<T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Clone + Copy + From<i32> {
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fn plot(&self) -> Coordinates<T> {
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let Line(a, b) = *self;
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Coordinates(a.line(&b))
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}
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}
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impl<T> Display for Line<T> {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result {
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let Line(a, b) = self;
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write!(f, "Line[{},{}]", a, b)
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}
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}
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#[derive(Debug, Clone)]
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pub struct Polyline<T>(pub Coordinates<T>);
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impl<T> Drawable<T> for Polyline<T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Clone + Copy + From<i32> {
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fn plot(&self) -> Coordinates<T> {
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let Polyline(Coordinates(cs)) = self;
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match cs[..] {
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[] => Coordinates(Vec::<Coordinate<T>>::new()),
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[a] => Coordinates(vec!(a)),
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[a, b] => Coordinates(a.line(&b)),
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_ => {
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let (a, b) = (cs[0], cs[1]);
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let mut r = a.line(&b);
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let mut i = b;
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for j in cs[2..].iter() {
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r.append(&mut i.line(j)[1..].to_vec());
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i = *j;
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}
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Coordinates(r)
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},
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}
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}
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}
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impl<T> Display for Polyline<T> where T: Copy {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result {
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let Polyline(a) = self;
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write!(f, "PLine[{}]", a)
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}
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}
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#[derive(Debug, Clone, Copy)]
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enum Direction { Left, Right }
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#[derive(Debug, Clone)]
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pub struct Polygon<T>(pub Coordinates<T>);
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#[derive(Debug, Clone)]
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enum VertexIteratorMode { Vertex, Edge }
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#[derive(Debug, Clone)]
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pub struct VertexIterator<'a,T> where T: Debug {
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p :&'a Polygon<T>,
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top :usize,
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current :Option<usize>,
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edge :Option<LineIterator<T>>,
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mode :VertexIteratorMode,
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direction :Direction,
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}
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impl<'a,T> VertexIterator<'a,T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Copy + From<i32> {
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fn edge(p :&'a Polygon<T>, direction :Direction) -> Self {
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let top = p.vert_min(direction);
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let next = p.next_y(top, direction);
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let edge = match next {
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None => None,
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Some(next) => Some(p.vertex(top).edge_iter(&p.vertex(next))),
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};
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VertexIterator { p: p
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, top: top
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, current: next
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, edge: edge
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, mode: VertexIteratorMode::Edge
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, direction: direction }
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}
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fn vertex(p :&'a Polygon<T>, direction :Direction) -> Self {
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let top = p.vert_min(direction);
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let next = p.next_y(top, direction);
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VertexIterator { p: p
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, top: top
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, current: next
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, edge: None
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, mode: VertexIteratorMode::Vertex
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, direction: direction }
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}
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// if this yields "None" we are finished.
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fn next_edge(&mut self) -> Option<LineIterator<T>> {
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let current = self.current?;
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let next = self.p.next_y(current, self.direction)?;
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let mut edge = self.p.vertex(current).edge_iter(&self.p.vertex(next));
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match edge.next() {
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// It should be impossible that a new edge iterator has no values
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// at all… anyway, just in case I handle it here.
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None => self.next_edge(),
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Some(_) => {
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self.current = Some(next);
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self.edge = Some(edge);
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self.edge
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},
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}
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}
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}
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impl<'a,T> Iterator for VertexIterator<'a,T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Copy + From<i32> {
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type Item = Coordinate<T>;
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fn next(&mut self) -> Option<Self::Item> {
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match self.mode {
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VertexIteratorMode::Edge => {
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// if for whatever reason edge is "None" finish this iterator.
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let next = self.edge.as_mut()?.next();
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match next {
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Some(_) => next,
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None => {
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self.next_edge()?;
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self.next()
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},
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}
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},
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VertexIteratorMode::Vertex => {
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let current = self.current?;
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self.current = self.p.next_y(current, self.direction);
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Some(self.p.vertex(current))
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},
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}
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}
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}
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impl<T> Polygon<T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Copy + Debug + From<i32> {
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#[inline]
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fn vertex(&self, v :usize) -> Coordinate<T> {
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let Polygon(Coordinates(cs)) = self;
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cs[v]
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}
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fn vert_min<'a>(&'a self, d :Direction) -> usize {
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let Polygon(Coordinates(cs)) = self;
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type ICoord<'a,T> = (usize, &'a Coordinate<T>);
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// TODO I guess the problem here is that it does not account for the
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// same y vertex on the beggining and the end. So i guess correct
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// would be finding the first one and then dependings on the
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// given direction either search left or right for same y's.
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let fold = |acc :Option<ICoord<'a,T>>, x :ICoord<'a,T>|
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match acc {
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None => Some(x),
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Some(a) => {
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let Coordinate(_, ay, _) = a.1;
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let Coordinate(_, xy, _) = x.1;
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if xy < ay {Some(x)} else {Some(a)}
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},
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};
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let mut min = cs.iter().enumerate().fold(None, fold).unwrap().0;
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let mut next = self.step(min, d);
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while self.vertex(min).1 == self.vertex(next).1 {
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min = next;
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next = self.step(min, d);
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}
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min
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}
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fn left_edge(&self) -> VertexIterator<T> {
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VertexIterator::edge(self, Direction::Left)
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}
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fn right_edge(&self) -> VertexIterator<T> {
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VertexIterator::edge(self, Direction::Right)
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}
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fn left_vertices(&self) -> VertexIterator<T> {
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VertexIterator::vertex(self, Direction::Left)
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}
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fn right_vertices(&self) -> VertexIterator<T> {
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VertexIterator::vertex(self, Direction::Right)
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}
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fn left(&self, v :usize) -> usize {
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let Polygon(Coordinates(cs)) = self;
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match v {
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0 => cs.len() - 1,
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_ => v - 1,
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}
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}
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fn right(&self, v :usize) -> usize {
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let Polygon(Coordinates(cs)) = self;
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(v + 1) % cs.len()
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}
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fn step(&self, v :usize, d :Direction) -> usize {
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match d {
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Direction::Left => self.left(v),
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Direction::Right => self.right(v),
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}
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}
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fn next_y(&self, c :usize, d :Direction) -> Option<usize> {
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fn inner<T>( p :&Polygon<T>
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, c :usize
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, n :usize
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, d :Direction) -> Option<usize>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Copy + Debug + From<i32> {
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if c == n {
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None
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} else {
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let Coordinate(_, cy, _) = p.vertex(c);
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let Coordinate(_, ny, _) = p.vertex(n);
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if ny < cy { None } else { Some(n) }
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}
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}
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inner(self, c, self.step(c, d), d)
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}
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pub fn debug(&self) {
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let mut left = self.left_vertices();
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let mut right = self.right_vertices();
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if left.find(|l| right.find(|r| l.0 == r.0).is_some()).is_some() {
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let left :Vec<Coordinate<T>> = self.left_vertices().collect();
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let right :Vec<Coordinate<T>> = self.right_vertices().collect();
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println!("===");
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println!("== poly : {:?}", self);
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println!("== ltop : {:?}", self.vert_min(Direction::Left));
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println!("== rtop : {:?}", self.vert_min(Direction::Right));
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println!("== left : {:?}", left);
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println!("== right : {:?}", right);
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println!("===");
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}
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}
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}
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impl<T> Drawable<T> for Polygon<T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Clone + Copy + From<i32> {
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fn plot(&self) -> Coordinates<T> {
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let Polygon(Coordinates(cs)) = self;
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match cs[..] {
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[] => Coordinates(Vec::<Coordinate<T>>::new()),
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[a] => Coordinates(vec!(a)),
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[a, b] => Coordinates(a.line(&b)),
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_ => {
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let (a, b) = (cs[0], cs[1]);
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let mut r = a.line(&b);
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let mut i = b;
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for j in cs[2..].iter() {
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r.append(&mut i.line(j)[1..].to_vec());
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i = *j;
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}
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let mut j = a.line(&i);
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let l = j.len();
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if l > 1 {
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r.append(&mut j[1..l-1].to_vec());
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}
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Coordinates(r)
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},
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}
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}
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}
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|
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impl<T> Fillable<T> for Polygon<T>
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where T: Add<Output = T> + Sub<Output = T> + Div<Output = T>
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+ Debug + Clone + Copy + From<i32> {
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fn fill(&self, canvas :&mut dyn Canvas<T>, color :u32) {
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let scanlines = self.left_edge().zip(self.right_edge());
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|
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for l in scanlines.flat_map(|(l, r)| l.line_iter(&r)) {
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canvas.set_pixel(l, color);
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}
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}
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}
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|
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impl<T> Display for Polygon<T> where T: Copy {
|
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fn fmt(&self, f: &mut Formatter<'_>) -> Result {
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let Polygon(a) = self;
|
|
write!(f, "Poly[{}]", a)
|
|
}
|
|
}
|