extern crate easel3d; mod easel3d_wasm; use easel3d_wasm::{WasmCanvas, Color}; use easel3d::easel::canvas::Canvas; use easel3d::easel::fillable::Fillable; use easel3d::math::transform::TMatrix; use easel3d::math::vector::Vector; use easel3d::space::camera::Camera; use easel3d::space::light::DirectLight; use easel3d::space::polyeder::Polyeder; use easel3d::space::primitives::Primitives; use wasm_bindgen::prelude::*; // When the `wee_alloc` feature is enabled, use `wee_alloc` as the global // allocator. #[cfg(feature = "wee_alloc")] #[global_allocator] static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT; #[wasm_bindgen] pub struct View3d { canvas :WasmCanvas , degree :i32 , tetrahedron :Polyeder , cube :Polyeder , camera :Camera , light :DirectLight } #[wasm_bindgen] impl View3d { pub fn new(width :u16, height :u16) -> Self { let light_vector = Vector(0.0, 0.0, 1.0); let canvas = WasmCanvas::new(width, height); let camera = Camera::::new(&canvas, 45); Self { canvas: canvas , degree: 0 , tetrahedron: Polyeder::tetrahedron(100.0) , cube: Polyeder::cube(56.25) , camera: camera , light: DirectLight::new(light_vector) } } pub fn width(&self) -> u16 { self.canvas.width() } pub fn height(&self) -> u16 { self.canvas.height() } pub fn update(&mut self) { let t = TMatrix::translate(Vector(0.0, 0.0, 150.0)); let rz = TMatrix::rotate_z(self.degree); let rx = TMatrix::rotate_x(-self.degree*2); let ry = TMatrix::rotate_y(-self.degree*2); let rot1 = TMatrix::combine(vec!(rz, rx, t)); let rot2 = TMatrix::combine(vec!(rz, ry, t)); let objects = vec!( (self.tetrahedron.transform(&rot1), 0xFFFF00) , ( self.cube.transform(&rot2), 0x0000FF) ); let rlx = TMatrix::rotate_x(-self.degree/4); let rly = TMatrix::rotate_y(-self.degree/1); let light = self.light.transform(&TMatrix::combine(vec!(rlx, rly))); self.degree = (self.degree + 1) % (4*360); self.canvas.clear(); for (o, color) in objects { for (pg, c) in o.project(&self.camera, &light, color) { (&pg).fill(&mut self.canvas, c); } } } pub fn image(&self) -> *const Color { self.canvas.image() } }